Beginning the upgrade system
The next task on the board right now is implementing the permanent unlock system, which feels like it's going to be a little more complex than I anticipated. To summarize, I need to have the "upgrade shop" be able to subtract the player's currency if they have enough to purchase the listed upgrade, track how much currency has been spent, track how many levels of an upgrade has been unlocked, and then have the player stats add those unlocks to the stats. That's for the basic iteration, anyway. Just something simple like "attack up" will do for making sure it all works.
The part I'm still trying to figure out is how to actually connect the three systems to work together. In all honesty I'm probably just overthinking it and it's way simpler in practice, but I'm not in the code mindset I usually am when working on the game, so for the sake of my sanity and not doing a piss poor job that I have to refactor later, I'm just laying out a simple plan right now to come back to when my brain is ready to actually implement it.
Oh, little sidenote, I finally remembered to set an alarm to post an update weekly to keep myself motivated. I'd like to have more to show for this week, but giving myself a plan should hopefully save myself some time when it comes down to it.
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