Status update

 Greetings

It's been a minute, and I've been using a lot of my time in equal parts working my job and getting caught up in Monster Hunter Wilds excitement. But I have made some progress in refactoring the survivors project. For starters, I have the dang infinite background working. You would think that the background just seamlessly repeating itself wherever the player goes would be simple to set up but, uh, surprisingly it's not. It's not even the best job, but it's good enough to work the way it was intended. I've also created a signal bus that has proven to be extremely convenient in updating the kill counter without relying on hard coding any signals and junk, and the health component is working perfectly for the player. Getting it to work for the enemies is another matter.

 At first, it would trigger a game over when an enemy died. Then when I got around that, it made it unable to tell that the player died and instead emitted the kill counter signal nonstop and... well, see that count for yourself. 

But on the upside, once I figure out how to properly detect if the health component is tracking health for a player vs enemy vs breakable object or something, then I can move on to player stats.

More to come.

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