Finally getting to the fun stuff
It's been a dizzying amount of code foundation I've put down, and admittedly I'm probably going to have to go back to redo some of my more recent stuff because I was just really eager to get stuff working rather than plan for the future, but It's really helpful for my motivation to see some tangible results, and just running the game without errors can only do so much. Now, I've finally got a system in place to show enemy models in battles! And I don't have to touch how that actually works ever again because it just checks a variable on the enemy resources, so as long as I actually create the model scene and connect it to the resource, it's gravy.
I'm probably gonna work on getting the enemy animations and junk working first, because the player is going to be a bit more complex since they have more things to load like their weapons. So this is actually super easy for adding new enemy types and that's super awesome. I'm so hyped! It's looking like an actual game, sort of.
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