Time to finally start
Alright, I've already fallen like 12 days behind on this project, so we're off to a good start.
We're making an adventure game, the goal is to survive in a castle, the mystery ingredient is "something spooky" so that just tells me it should be a horror game, and the key mechanic is "bounce off walls"
I'm starting with just getting a player controller set up, I have a ready made one that I think will work fine, comes with a pause menu setup and everything. Just need to set it up in a way we like and then build out a prototyping environment. After the movement feels good for the theme, it'll be time to work out what other mechanics we need, build them out, and then test them in the sandbox.
It will probably be much easier create a game where you run and hide from the spooky things instead of fighting them, but we also need to have something "bounce off walls", could be anything really. We'll cross that bridge when we get there.
Right now the first mind boggling annoyance is that my script says the player object is "Nil" and does not have a mouse sensitivity setting, when it clearly does and refuses to let me convince it otherwise... Good grief.
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