Progress: It is happening
So my little resource learning project almost has a fully playable prototype, and that’s pretty neat progress for me for a project that’s just about already done what I started it for. Now that I learned how to save resource data, I just kept wanting to push it and see what else I could make, and it’s kind of becoming a whole thing, now.
I got the player stats and battle UI functional, right now I’m working on getting some visual feedback on enemy stats, and then after that… probably making all the buttons in the UI do something. I’m not super thrilled that such a large chunk of this thing is UI design and coding, but for the goal of being something like unto Adventure Quest, that’s just how it is. And I know it’s not super original to basically just do what’s already been done before, but iteration will come a lot easier when I have everything hooked up and working. That’s the point where it goes from “I’ve made the thing I like” to “I can make the thing I wanted it to be”
I guess as far as conceptual design goes, the biggest difference to navigate is the lack of any form of interaction with other players. So like, no wars where players cooperate to add wins for a shared reward and stuff. Which doesn’t seem like a big change, but without it there isn’t really a sense of togetherness. Which I personally never felt, but I know it’s there and probably why the game is still around.
So to summarize, enemy UI elements are up next, followed by whatever is necessary to fill out the rest of the player UI, which likely involves even more UI and creating more databases for like, spells and pets/companion type stuff. And at the end of this long code journey will be the visuals… oh boy.
Comments
Post a Comment