Day one

 So, I've started my progress by binging all the unreal engine tutorial videos and following along when I'm able to at home. And while version 5 might still just be an early access beta, I think It's going to turn out pretty well, especially with the setting I'm going for. The two cool things with it are their new features Lumen and Nanite. Nanite is basically just a fancy dynamic rendering method that lets you have really high quality and detailed meshes, but it doesn't render all the polygons until the view is closer. In a nutshell, it lets you make environments look incredible while not being super demanding.

Lumen is the new lighting stuff, and I'm probably going to be making heavy use of it. I'm not sure how else I can describe it besides, lighting looks way better.

The lighting feels a little deeper, and the global illumination and bounce lighting can be done in real time rather than having to bake static lights into a scene. Like, in the left one, you can see a lot of the red from the wall bouncing onto the window, and if the light source moves, that bounce lighting will too. You can't do that in Unreal Engine 4. I think in my game, where a lot of the action is going to be in packed urban areas with a lot of different light sources at night, it's going to be pretty... pretty.

Once I get the basics down, I'm going to try making a sort of tutorial map. Like how to move and shoot, that kind of stuff. It'll be a while until you can actually do any of the tutorial stuff in the tutorial, but I'll probably have a smoother time creating the environments.

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