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Little chunks at a time

 I realized that I'm a bit all over the place when it comes to describing my plans. To try and clear some of the murk away, usually when I say stuff like "I want to do X and start learning Y" that's like, wishlist stuff, no real timetable for it. Like the voxel project, I do want to try that, but it's a future goal. The plan for right now is to refactor and get a playable version of the first project I started with my friend when we started learning to use Godot. On that note, I now have the XP drops implemented and tracked in the player stats.  There's no actual effect happening, but the levelling math is in place and stuff can happen based on the level up firing, so that's something to build on. On the todo list is fixing up the UI, maybe adding a pause menu, and then to expand the damage feedback by adding floating damage numbers when enemies are hit. Probably going to do that through a VFX singleton to have a signal take the damage dealt amount and pas...

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