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Small update

 Only a short update for today, I've actually been really distracted learning to draw recently. I didn't realize I'd be that into it, but I wasn't going to write about it here since this is more about my gamedev stuff, but it's relevant right now because it's taking most of my attention. For the survivors game, I tweaked the spawn logic so that enemies can spawn in groups of up to 4, and it feels pretty good at increasing the danger for the player, before it just was too predictable with every running basically having a hard limit on the maximum amount of enemies you would ever see, now it can vary a lot more. Also made the destructible item spawn only have a chance to appear, for the same reason of being less predictable.

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Whoops

Too much spaghetti

So sleepy

Breakable object is in I think

Object pooling may just be a "future me" problem