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AQ project status update

 Hey, so for this week, I haven't worked on the microbe survivors game since the alpha update. I mean, not that I haven't done research on how I can make things work and perform better, but I haven't done any actual development on it. Instead I went about refactoring my old Adventure Quest clone project. The thing that got me stuck and shelve it before was figuring out animations, but truthfully there's a lot more things that can be improved before then. Starting with the save files, at first I had been saving and loading resource files to the player's save directory, but the problem there is that when godot loads the resource, it can execute code within the file, so bad actors could share a "save" file and people would unwittingly be executing malicious code when they load the game. It's extremely unlikely that would ever happen for my project, like I'd probably have a better chance of personally winning the mega millions lottery, but it's goo...

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Better late than never

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