Upgrades are in
We’re so back. I’ve got the upgrades in place now. Attack up boosts a damage multiplier, defense reduces damage by a flat amount, speed up, hp regen, etc. all do what you expect. It’s pretty easy to add more also, which means there’s plenty of options to add for some progression goals. So that feels really good. The other big accomplishment for me was setting up a workflow to upload updates to steam. I couldn’t explain it back to you, but I made some depots, set up some scripts, and then when I export the build, I drop the files in different folders depending on windows, Linux, or both use them, and then I run a command and up they go. I had a little extra time before posting this, so I also got to work on a little bit of optimization. It turns out having hundreds of nodes doing move_and_slide() every frame started to bog things down pretty bad. So I moved all that logic into a helper class that tracks an array of enemies, and they just tell everything to move instead. It looks much he...