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What comes next

Happy new year, glad we made it to the start of another revolution around the sun. First, I haven’t been getting much feedback from my latest build of the anomaly game, but I think at this point I can call it “complete” since everything seems to work as intended, and was meant to be a small little project, so it’s okay calling it good here. There was a lot of good things I learned from it, but I think the biggest one was learning to keep pushing forward, even if it doesn’t seem like my code was very efficiently ordered. I literally had the majority of my code just in the level, with a smaller script just for anomalies. It might have been easier to work with if I split things off more, but I didn’t want to spend time refactoring for what was ultimately a 10 minute experience. So keeping a small scope and making it to the finish line were my biggest takeaways. I’ve got another little course I’m learning from now, and I really want my next project to have substance. I’m going to be learni...

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